Entity EffectSpawn

EffectSpawn is the Entity definition for an effect spawner.

Subclass of Entity.

Functions

GetSprite () GetSprite returns the name of the sprite effect to use.
GetSequence () GetSequence returns the effect emission sequence string.
GetLightAttach () GetLightAttach returns the name of an attached light?
GetWavSound () GetWavSound returns the name of a sound file for the effect.
GetRandomDelay () GetRandomDelay returns an amount of random delay for the effect spawn.
IsOn () IsOn returns true if the spawner is on.


Functions

GetSprite ()
GetSprite returns the name of the sprite effect to use.

Returns:

    A string indicating the sprite file.
GetSequence ()
GetSequence returns the effect emission sequence string.

Returns:

    A string indicating the effect emission string.
GetLightAttach ()
GetLightAttach returns the name of an attached light?

Returns:

    A string indicating the attached light.
GetWavSound ()
GetWavSound returns the name of a sound file for the effect.

Returns:

    A string indicating the sound file to use.
GetRandomDelay ()
GetRandomDelay returns an amount of random delay for the effect spawn.

Returns:

    An integer indicating the random delay amount.
IsOn ()
IsOn returns true if the spawner is on.

Returns:

    A boolean indicating the spawner is on.
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